Archive for the ‘WIP’ Category

Locaweb – O que conecta você aos seus desafios

Here I did the 3D cubes Motion Graphics at the end of the commercial. For Santa Transmedia.

Locaweb – O que conecta você aos seus desafios from Douglas Figueira on Vimeo.

Mizuno – Prophecy 5

In this shoe I did the 3D scanning, modelling and texturing for a RT mobile engine. For Santa Transmedia.

Choose HD resolution for the best appreciation! 😉

 

Bradesco – Rio 2016 Olympics

In this job I did the rendering management task, and some minor 3D fixes throughout the process. For Santa Transmedia.

 

 

Bradesco – Rio 2016 Olympics – Salto from Douglas Figueira on Vimeo.

 

Bradesco – Rio 2016 Olympics – Judo from Douglas Figueira on Vimeo.

 

Bradesco – Rio 2016 Olympics – Corredor from Douglas Figueira on Vimeo.

 

bradesco

Claro – Música Edition

Here I did the modelling for all 3D objects in the scene. For Santa Transmedia.

 

Claro from Douglas Figueira on Vimeo.

Ekornes – Svane Catalog 2014

In this Svane catalog I did all the main products models.  The architectural modeling, shaders and lighting was did by Douglas Alves. For FireGrader | 3D Animation and Illustration.
009_Paradise_final_version

005_Zesam_Final_version

006_Zello_final_version

001_Classic_Moda_dove

002_Zesam_cover_final_version

004_Seng_Final_version

003_Zefir1_final_version_ajuste_livros

010_Paradise_regularbar_Moda_dove

007_Zefir2_Dark_grey

008_Zenit_Oslo_final_version

Clay Stage

Render_Test_Exellence_v01

Svane_Cover_previz_003

Svane_Zefir1_previz_001

JAC J3 – Animation

Just a variation of JAC J3. I did the Model/retopology from CATIA to Maya for Santa Transmedia Productions.

Mercedes-Benz – Russia

In this job I did a little help on modeling, texturing and shader of the plate for Romeu & Julieta studio. The advertisement was published by Mercedes-Benz from Russia.

00180_LLRHamburg_MERCEDES-BENZ_Sprinter_-Fedor_Full_003_o

low4

hd_041a3472d5e49a5c881af4f6d26a24ea

WIP – JAC J6

Coming soon!!Coming

WIP: Skin Texture/Shader stage

 Just a low quality render for testing skin shader and texture on a character I am modeling…

Café Tainá – Castaway

Here I did the modelling, texturing, hair and shading for the two characters and the boat. OCA Animation.

 

Café Tainá – Castaway from Douglas Figueira on Vimeo.

Vivo – Samsung Galaxy SII

Here I did assets modelling and dynamic simulation for the icons scattering on the ground. For OCA Animation.

 

Vivo – Samsung Galaxy SII from Douglas Figueira on Vimeo.

 

Vivo – Ilimitado Manifesto from Douglas Figueira on Vimeo.

OMO – Vinheta Imbatível

My tasks here were modelling, texturing and some lighting. For OCA Animation.

 

OMO – Vinheta Imbatível from Douglas Figueira on Vimeo.

Casa & Vídeo – Explosion

In this job I did some assets modelling. For OCA Animation.

 

Casa & Vídeo – Explosion from Douglas Figueira on Vimeo.

 

Casa & Vídeo – Magician from Douglas Figueira on Vimeo.

Screenshots from Sublime Energy’s Video

Screenshot from video

Sreenshot from Sublime Energy's video

Just simple screenshots from two interesting frames in the Sublime Energy’s video.

Anatomy Study – Low Poly – WIP

 

WIP_02

WIP_01

Just a sight of a personal project I am working on. All I have done until now is low poly, in Maya, then I’ll do some work on zBrush.