Quest Diagnostics – Character
Just a quick Character we did for Lobo/Vetor Zero. Total time from modeling to rendering, 1 day.
Four versions rendered straight from Maya, without any post-production, and with four different shader options.
Just a quick Character we did for Lobo/Vetor Zero. Total time from modeling to rendering, 1 day.
Four versions rendered straight from Maya, without any post-production, and with four different shader options.